Friday, March 26, 2010

A critical essay on Final Fantasy XII

As part of my quest to become a video game writer, I applied to two graduate programs that specialize in interactive entertainment: the Entertainment Technology Center at Carnegie Mellon (which I am attending starting this fall) and the Florida Interactive Entertainment Academy at the University of Central Florida.

As part of my application to FIEA's producer track, I had to submit an essay analyzing the design elements of a video game with emphasis on why the development team made the choices they did and how effectively they were implemented. The prompt suggested I pick a game I had played more than once, and one which I felt fell short of my expectations.

For that reason, I chose Final Fantasy XII by Square Enix. I have created a separate page for the essay; you can find the link above.

I welcome and encourage responses to my essay: do you agree or disagree, how did you respond to the game, are there other areas of the game's design you feel strongly about, is there another game you felt disappointed with for similar reasons, etc.

Please note that angry or rude comments will be deleted. If you want to rage, go do it in a forum; I would like my blog to be a place where people can discuss their opinions about video games openly and honestly :) Whether we stand together or on opposite sides, we can agree that the conversation is worth having.

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